All work

Case study · ADES 1543 Final Project

Flow Friend

Rethinking period tracking apps for the next generation.

Audience
Girls ages 11–14
Project
Mobile health app concept
Methods
Interviews, research, competitor review, personas, journey mapping
Deliverables
Sitemap, wireframes, prototype

01

The problem

Many young girls don't fully understand what's happening in their bodies, especially when they first begin experiencing changes like their period.

This project explores how a health app can make tracking and learning feel simple, safe and engaging, helping girls ages 11–14 build confidence and better understand their bodies.

How might we design a health app that helps girls ages 11–14 consistently track their health while also understanding their bodies in a simple, engaging and stigma-free way?

02

Interviews

I started by talking to girls in the age group. These informal interviews gave me a first-hand view of how they feel about the health apps available today.

Age 12

Started her period a few months ago. Doesn't use any apps.

“I don't really know what I'm supposed to keep track of. Like I know my period, but not the other stuff.”
  • Doesn't fully understand what symptoms mean
  • Unsure what matters and what doesn't

Age 13

Tried a period tracking app briefly.

“I used one before but I kinda stopped… I would forget, and it didn't really do anything when I opened it.”
  • Tracking felt repetitive and boring
  • No motivation to come back
  • Didn't feel rewarding or useful day to day

Age 14

Has some basic knowledge but still feels awkward about it.

“I don't like looking stuff up because it's kinda embarrassing, and sometimes it just makes me more confused.”
  • Uncomfortable searching symptoms online
  • Overwhelmed by too much unclear information
  • Wants simple, private explanations

03

Research

Girls ages 11–14 are often just beginning to understand their bodies, yet many lack accessible and reliable guidance.

Published studies backed up what I heard in the interviews, and pointed to two separate gaps: staying engaged, and getting a real education.

64%

Many users struggle with long-term engagement

Only 64% of adolescents maintained consistent tracking over time, even in a study designed for usability.

Journal of Pediatric and Adolescent Gynecology, 2025

Ease of use directly impacts engagement

“The majority agreed the app was easy to use… and helped track menses effectively.”

Journal of Pediatric and Adolescent Gynecology, 2025

Young users prefer simple, interactive experiences

Adolescents favored apps that were easy to navigate and visually engaging, especially with interactive features.

Systematic Review of Mobile Health Education Apps, 2023

Education gaps are a major issue

“Adolescents frequently lack adequate understanding of menstrual health due to insufficient education.”

“Puberty and menstruation education is often ‘pushed aside,’ leaving adolescents without adequate knowledge or support.”

Frontiers in Reproductive Health, 2022

04

Key issues

Putting the interviews and research together, five problems kept coming up.

  1. Inconsistent daily tracking
  2. Low motivation and habit retention
  3. Overwhelming interfaces
  4. Lack of trust in data privacy
  5. Lack of clear, age-appropriate education

05

Competitors

I reviewed three apps to see what already works and where younger users get left out.

Flo

Pros

  • Tracks periods, ovulation, symptoms and cycle history
  • Large library of health content and community features
  • Widely used and considered easy to use

Cons

  • Requires consistent input to be accurate
  • Many features locked behind a paid version
  • Has faced privacy concerns and controversy over data sharing
  • Can feel overwhelming due to too many features

Apple Health

Pros

  • Built into iPhones, no extra download
  • Simple and easy to use
  • Strong privacy protections, with data stored locally on the device

Cons

  • Very basic tracking
  • Lacks education and guidance
  • Not engaging or motivating for younger users

Stardust

Pros

  • Visually engaging and more “fun” than traditional apps
  • Personalized insights based on cycle and mood
  • Unique concept of moon phases and cycle syncing
  • Encourages users to feel more connected to their bodies

Cons

  • Can feel confusing or less clear
  • Not strongly focused on simple education
  • Still requires consistent tracking
  • Not designed specifically for ages 11–14

06

My solution

A health app that helps girls ages 11–14 track their cycles while learning about their bodies in a way that feels simple, safe and engaging.

The app combines easy daily tracking with interactive, age-appropriate education to reduce overwhelm and build confidence. Prioritizing privacy and giving users control over their data builds trust and encourages consistent use. Overall, it creates a supportive, stigma-free space where young girls can better understand their bodies.

07

Personas

Two personas kept the design grounded in different needs: one girl who gave up on tracking, and one who tracks everything and still feels anxious.

Maya, 13. “I downloaded it because my mom told me to… but it got boring and I didn't really get what it was doing for me.”
Aaliyah, 14. “I track everything… but sometimes it just makes me more stressed when it doesn't match what I expect.”

08

Journey map

I followed Aaliyah through Flo, from downloading the app to looking for answers about an irregular period. She starts out hopeful, then her experience drops at every stage as predictions stop matching what she's feeling.

The map's opportunities shaped what came next: guided onboarding, a “start simple” tracking mode, reassurance that imperfect tracking is okay, and clear explanations of what each result means for her.

09

Sitemap

Everything branches from Home into seven areas: My Pet, My Cycle, Learn, For You, Ask & Help, Rewards and Community. The pet gets its own branch next to tracking and learning, because it's what brings users back.

10

Sketches

I worked out the flow on paper first. These low-fidelity wireframes cover the entry screens, the new user questions, and the core app: the home screen with the chosen pet, the symptom log, the calendar and the menu.

New app screen
Log in
Sign up
New user questions
Core app screens

11

Execution plan

The app combines tracking, education and engagement in a way that feels simple and supportive for girls ages 11–14.

Goals

  • Simple to use
  • Encouraging and rewarding
  • Emotionally supportive
  • Easy to stay consistent

Interactive companion

  • Users choose a virtual pet that grows with their activity
  • Logging symptoms helps the pet evolve
  • Builds connection and encourages consistency

Emotional and educational support

  • Quick mood check-ins
  • The pet gives simple, friendly explanations
  • Bite-sized, stigma-free health education

12

Prototype

Here's Flow Friend, rebuilt from my prototype. The original five screens came first, and I extended them with the menu from my sketches.

This prototype is interactive. Tap the screen to use it!